HOUSE OF WISDOMS
A fun, interactive way for teens to learn about the risks of gambling.
House of Wisdoms (HOW) is a digital web-based educational game created to raise awareness among teens about the risks of gambling. Through three brain-stimulating games, House of Wisdoms invites the player to learn about the risks of gambling, how to avoid the risks and where to get help if need be.
We invite you to play House of Wisdoms now!
Sorry, this game is only available in Ontario.
Are you a teen with questions about gambling?
Or just curious about gambling? Here’s all the stuff you need to know if you’re 12 to 18.
All About Gambling
House of Wisdoms (HOW), presented by RGC, was created to help educate youth on the risks of gambling. Research shows that 41% of high school students have gambled in the past month and that 18 to 24-year-olds are two to four times more likely to develop a gambling problem than an adult. With more youth spending additional time online, the risks of gambling including sports betting are real. HOW’s brain-stimulating games invite the player to learn about the risks of gambling, how to avoid the risks and where to get help if need be, in a fun and engaging way.
For the past 6 years, GAME BRAiN has toured Ontario high schools. We’ve had a blast performing our live show for 50,000 students while making teens aware of the risks of gambling.
GAME BRAiN: The Interactive Live Game Show
GAME BRAIN is a live, interactive game show designed to educate and engage secondary school students on the risks of youth gambling.
GAME BRAiN looks at the realities of gambling, signs of a gambling problem, how to avoid the risks and where to get help, if needed.
Since the program launch in 2014, GAME BRAiN has reached over 50,000 Ontario students. This program is offered free of charge to Ontario high schools thanks to funding by the Ministry of Health and Long-Term Care.